Pre-Pre-Beta: V2
Project 2 Knights 1 Slime » Devlog
Introduction
Behold, a new and unexpected update for Project 2 Knights 1 Slime! I said that I would not be giving this game another update for quite some time, but recently I decided to play this again and I realized just how broken and irritating it was to play. So, here's a new update that fixes some of those problems and also adds the basic upgrades shop back into the game, so now you can upgrade your skills!
Additions and Changes
Player
- You can no longer stop your jump before you reach your maximum height, now you will always do a full jump.
- Added two seconds of invincibility whenever you get hurt.
- You now fall 50% slower, allowing for further jumps and more time to land.
Slime
- Edited the slime's "AI" to work better, this include:
- The slime will no longer double jump.
- Removed "Super Jumping" where the slime would do a double jump and then blast off into the sky.
- The slime will now locate the nearest platform and move towards it if the player isn't nearby.
- The slime will no longer fly off the edge of the screen, die to the void, and then respawn. It should now loop back into the screen.
- The slime can no longer hurt you when it's dying.
- The slime's health is now always in front of any object.
- The slime's health text will no longer be inverted.
Shop
- The Sorcerer's shop will now display the price of the buffs.
- The basic upgrades shop has been readded, now with the new scroll background instead of a transparent black background.
Get Project 2 Knights 1 Slime
Project 2 Knights 1 Slime
A very simple demo which has only three primary tasks, attack that darn slime, steal it's money, and upgrade your stats!
Status | In development |
Author | Awesome's Games |
Genre | Action |
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